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The Void's Gaze

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Devlog

  • Game Concept - Tide
    August 04, 2023 by gdbobby#game design
    I want to explain the concept of Tide and how my game fits into it. Shout out to one of my friends who made this game https://itsjimmy.itch.io/1-wizard-army It brought forth a few design questions int... Continue reading
  • Rendering 2000 enemies at 50 fps
    August 04, 2023 by gdbobby
    1
    #rendering, #optimization
    Rendering 4 different types of enemies, at a count of 2000, at 50 fps In retrospect this seems extremely obvious, but I'll walk through the steps. For starters, when I started this game my engine was... Continue reading
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