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The Void's Gaze
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Devlog
Game Concept - Tide
August 04, 2023
by
gdbobby
#game design
I want to explain the concept of Tide and how my game fits into it. Shout out to one of my friends who made this game https://itsjimmy.itch.io/1-wizard-army It brought forth a few design questions int...
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Rendering 2000 enemies at 50 fps
August 04, 2023
by
gdbobby
1
#rendering, #optimization
Rendering 4 different types of enemies, at a count of 2000, at 50 fps In retrospect this seems extremely obvious, but I'll walk through the steps. For starters, when I started this game my engine was...
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